Friday, 20 May 2011

Venus Fly Trap

Today I'm making a venus fly trap plant,the same plant found in 'Super Mario', but my take on it will be more 'real' but keeping an element of cartoon in there by defining the shape and style.

Now my model is unwrapped with a basic colour scheme in place. It is currently 2576 poly all assets included.
working on my opacity maps...
the back view so far...
and the alphas working. teeth were painted and so were the mildew and brown spots on the leaves. i used a photograph of toad skin and changed the hue for the head.

and above shows my progress up to finishing the tree stump. only diffuse and opacity maps shown here, saving specular and normals for when I'm finished entirely. will make some grass alphas for the base around the trunk.

above render shows the piece so far with diffuse, normal and specular maps with three point lighting. going to work on a presentation for it now :)

Thursday, 19 May 2011

Cyberchu - 5 hours

Today I've been doing a little project I gave myself making the Pokemon 'Pikachu' into some form of robot. Here's the progress:

And here is the final presentation, overall pretty pleased with it, I'd love to make his lights glow somehow, maybe another day :)



oh and here's a sneaky back view for those who were wondering!


and the side :)

Update

So my character, cottage and horse all got handed in on time. Unfortunately I didn't have enough time to rig my horse and character, but here are a couple of presentations from this project:



I wish I could upload bigger!

Below is a presentation of a project I helped the third year CVG students for their FMP:
After I made these, they were placed into the UDK (Unreal 3) Engine and they made them glow and wobble when their character bumped into them. a sample clip of the mushrooms can be found here:
http://www.youtube.com/watch?v=2WwA4m0X4Yc
A screenshot of my finished pieces in UDK:


I am wondering if there is a way I can upload my package for the scene...