
A doodle I want to 3D model this weekend :P


Now my model is unwrapped with a basic colour scheme in place. It is currently 2576 poly all assets included.
working on my opacity maps...
the back view so far...
and the alphas working. teeth were painted and so were the mildew and brown spots on the leaves. i used a photograph of toad skin and changed the hue for the head.
and above shows my progress up to finishing the tree stump. only diffuse and opacity maps shown here, saving specular and normals for when I'm finished entirely. will make some grass alphas for the base around the trunk.
above render shows the piece so far with diffuse, normal and specular maps with three point lighting. going to work on a presentation for it now :)



And here is the final presentation, overall pretty pleased with it, I'd love to make his lights glow somehow, maybe another day :)


After I made these, they were placed into the UDK (Unreal 3) Engine and they made them glow and wobble when their character bumped into them. a sample clip of the mushrooms can be found here: