
A doodle I want to 3D model this weekend :P


 Now my model is unwrapped with a basic colour scheme in place. It is currently 2576 poly all assets included.
Now my model is unwrapped with a basic colour scheme in place. It is currently 2576 poly all assets included. working on my opacity maps...
working on my opacity maps... the back view so far...
the back view so far... and the alphas working. teeth were painted and so were the mildew and brown spots on the leaves. i used a photograph of toad skin and changed the hue for the head.
and the alphas working. teeth were painted and so were the mildew and brown spots on the leaves. i used a photograph of toad skin and changed the hue for the head. and above shows my progress up to finishing the tree stump. only diffuse and opacity maps shown here, saving specular and normals for when I'm finished entirely. will make some grass alphas for the base around the trunk.
and above shows my progress up to finishing the tree stump. only diffuse and opacity maps shown here, saving specular and normals for when I'm finished entirely. will make some grass alphas for the base around the trunk. above render shows the piece so far with diffuse, normal and specular maps with three point lighting. going to work on a presentation for it now :)
above render shows the piece so far with diffuse, normal and specular maps with three point lighting. going to work on a presentation for it now :) 



 And here is the final presentation, overall pretty pleased with it, I'd love to make his lights glow somehow, maybe another day :)
And here is the final presentation, overall pretty pleased with it, I'd love to make his lights glow somehow, maybe another day :) 


 After I made these, they were placed into the UDK (Unreal 3) Engine and they made them glow and wobble when their character bumped into them. a sample clip of the mushrooms can be found here:
After I made these, they were placed into the UDK (Unreal 3) Engine and they made them glow and wobble when their character bumped into them. a sample clip of the mushrooms can be found here:




 For this project I am copying what I see in the game. I am using it as practice, testing myself by trying to see if I can interpret where objects are seperate/flat surfaces and copy and pasted areas. So far, the poly count is higher than I expected, I think I've given the interior objects too much geometry. Currently a work in progress- at the moment I am in the middle of unwrapping and texturing.
For this project I am copying what I see in the game. I am using it as practice, testing myself by trying to see if I can interpret where objects are seperate/flat surfaces and copy and pasted areas. So far, the poly count is higher than I expected, I think I've given the interior objects too much geometry. Currently a work in progress- at the moment I am in the middle of unwrapping and texturing.