Friday, 22 April 2011

Finished Character


Here he is- next step, rigging him with the horse.
9860 poly, 2048 x 2048 diffuse and normal maps.

15th Century Cottage



Almost finished this, the building just needs normal maps, I might add more ivy.

Saturday, 16 April 2011

Double Six Art Test






A few concepts for a spaceship design for an internship with Double Six.

15th Century Cottage




A current work in progress, almost finished though. The scene alone without the character and horse/cart is 5394 Poly with 2047 x 2048 diffuse maps so far.

Re-creating Macfarlane Ranch General Store from Red Dead Redemption





For this project I am copying what I see in the game. I am using it as practice, testing myself by trying to see if I can interpret where objects are seperate/flat surfaces and copy and pasted areas. So far, the poly count is higher than I expected, I think I've given the interior objects too much geometry. Currently a work in progress- at the moment I am in the middle of unwrapping and texturing.

Renaissance Town House




A current work in progress, no where near finished yet!

Hannah's Horny Owl






A friend of mine, Hannah Andrews, had a concept of a giant owl with horns, she asked me to create it in 3DsMax and here's the result :)
2620 Poly and 1024 x 1024 diffuse maps.