I want to brush up on my character modelling, so here's a piece I did of Hayley Williams, lead singer of Paramore. Sculpted in Sculptris and retopologised in 3DsMax.
7544 tris/3856 poly
1024 x 1024 Diffuse Specular and Normal maps
512 x 512 Opacity
Pretty please with it if I'm honest. the chest topology seems wierd to me though. >.<
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