Here is my first attempt at making a horse. First I created the model in Sculptris (similar to Zbrush) and imported it into 3DsMax. I then retopologised over the sculptris model using step build, creating loops as I went. And in the end created three different diffuse maps. The tail and mane are alpha maps. I was going to bake the sculptris model and Max model together to create the normal but I decided to create the normal map from the diffuse instead.
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