Saturday, 16 April 2011

Re-creating Macfarlane Ranch General Store from Red Dead Redemption





For this project I am copying what I see in the game. I am using it as practice, testing myself by trying to see if I can interpret where objects are seperate/flat surfaces and copy and pasted areas. So far, the poly count is higher than I expected, I think I've given the interior objects too much geometry. Currently a work in progress- at the moment I am in the middle of unwrapping and texturing.

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